Traditional freehand drawing skills, excellent knowledge of photoshop, creating works in semirealistic, photorealistic, casual style, good understanding of human anatomy, perspective and composition, lighting, etc., character concept creation from sketch to finalization, communication, ability to meet deadlines.
At first, I continued to draw works in this company in a casual style.
After that, I moved to the Pocket styler project , where I created clothes and accessories. For some time, I took the lead in order to regulate the level of quality of work of other artists on this project, that is, I commented and was a mentor
Finally transferred to another project that was just beginning to be developed Murder by Choice. On which I worked for several years until today.
In the course of this project, I made various types of works, such as backgrounds, HO scenes, close-ups, various objects, characters on location, mocaps for advertising banners, and developed character concepts.
I also developed the first icon of this game for appstore and google play from concept to finalization.
I believe that made a special impact on the comics in this game, that is, she introduced their style and how they will look in the final form, the level of rendering.
With such experience, I could already easily mentor Juniors and Midles, whom I helped to blend into the drawing style of this game and reach a certain level of quality.
I started as an intern, but quickly joined the team and began to absorb experience from senior colleagues who mentored me.
While working created art of various styles, from casual isometric to photo-realistic drawings. These were both objects and locations, as well as characters.